Hi,
That sounds fine. Here is really simple script that allows you to click an avatar. When it is clicked it will fall to the ground and disappear. Press the spacebar to bring the next available avatar back to life. What you want is something like the
RemoveAvatar and
RestoreAvatar functions. Instead of calling the function in response to a keyboard press you can call it in response to a stimuli or whatever you want. Let me know if this isn't what you wanted:
Code:
import viz
viz.go()
avatars = []
dead_list = []
#Create six avatars
for i in range(6):
male = viz.add('male.cfg')
male.translate(i,0,0)
male.rotate(180,0,0)
male.state(1)
avatars.append(male) #Save avatar in list
def RemoveAvatar(avatar):
avatar.visible(0) #Hide avatar
avatar.speed(1) #Restore speed
avatars.remove(avatar) #Remove from list
dead_list.append(avatar) #Add to dead list
def RestoreAvatar():
if len(dead_list):
avatar = dead_list.pop() #Ressurrect dead avatar
avatar.visible(1) #Make it visible
avatars.append(avatar) #Add it to avatar list
def onmousedown(button):
if button == viz.MOUSEBUTTON_LEFT:
node = viz.pick() #Get object that was clicked
if node in avatars: #Check if object is one of the avatars
node.execute(7) #Execute the "shot" animation
#Create action to wait for the animation duration then freeeze the avatar
WaitThenFreeze = vizact.sequence( vizact.waittime(node.getduration(7)-0.2), vizact.speed_node(0) )
node.add(WaitThenFreeze) #Add the action to the avatar
RemoveAvatarAction = vizact.call(RemoveAvatar,node)
node.add(RemoveAvatarAction) #Add action to remove avatar
viz.callback(viz.MOUSEDOWN_EVENT,onmousedown)
#Restore next available avatar
vizact.onkeydown(' ',RestoreAvatar)
#Move viewpoint so that all avatars are visible
viz.move(2.5,0,-10)
#Disable mouse navigation
viz.mouse(0)