Hello,
I found this video on Youtube “Vizard Virtual Reality Software Feature: Inverse Kinematics”. How can I do thinks like this?
I have a door with some mechanical components which all are interacted via some axis with each other. I try to use joins but without success.
Is there an example for this kind of inverse kinematics likes in this youtube video?
https://www.youtube.com/watch?v=Dp-PKKMoL5o
Kind regards