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Old 01-08-2013, 10:17 AM
jpriede jpriede is offline
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Join Date: Dec 2012
Posts: 10
vizcave confusion

Quote:
Originally Posted by farshizzo View Post
Instead of using cave.setTracker, use cave.update to manually specify the position of the users eye with respect to the wall corners.
Wasn't the question how to move around the entire cave volume around within the scene, and keep the eyes static within the cave? Wouldn't this move the eyes within the cave, but *not* move the cave within the environment?
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