What is the proper workflow when attempting to create new avatars? From what I've gathered, these are the steps:
- create model in MakeHuman
- export as .mhx format
- import .mhx to Blender
- export as .osg format
- viz.add(example.osg) in scene
So here are my problems/questions/concerns:
- What settings should I be using in the current version of MakeHuman (recommended by a WorldViz sales rep) to export for eventual use in WorldViz?
- I can't find a plug-in that works for the current version of Blender that exports to .osg (which is the recommended WorldViz format). I understand .ive includes textures but a plug-in for this is non-existent it seems.
- Practically any other format I try (.dae, .obj...) does not import correctly (if it imports at all) into WorldViz.
Please advise, thanks!