View Single Post
  #5  
Old 08-25-2006, 12:36 PM
Veleno Veleno is offline
WorldViz Team Member
 
Join Date: Sep 2005
Posts: 148
Hey, Patrick.

While you've already solved the problem, I have a quick tutorial on what you would do in Max if you had a similar problem in the future involving the entire scene facing the wrong direction.

So let's say when you open up your exported file in vizard, you realize that it's facing sideways along Vizard's X axis, rather than towards you along its Z axis (which is 3ds Max's Y axis as you may recall).

The first thing you would do is unhide and unfreeze everything in the scene, hit select all, then select Group... from the Group menu. This will let you take the entire scene and rotate it as a whole. By default, groups have thier own pivot points located at the group's center. Rotating around this point would mean dragging the group back into position every time it is rotated. To prevent this, go to the Hierarcy Tab of the Command panel, then to Pivot ---> Affect Pivot Only and move the pivot point to (0',0',0') so it will be vertically aligned with the initial viewpoint.

Once that is done, turn off Affect Pivot Only, and rotate the scene so that when you look at it from Front view, you are looking in the same direction that you want to be looking when you open the scene in vizard. If you rotate the group freehand rather than typing in a rotation value, I recommend turning on Angle Snap, found at the top of the viewport (the red magnet with an angle behind it). This will keep the rotation to increments of 5 degrees.

--Mike

Last edited by Veleno; 08-25-2006 at 12:42 PM.
Reply With Quote