View Single Post
  #7  
Old 11-12-2007, 06:46 AM
aaThomas aaThomas is offline
Member
 
Join Date: May 2007
Posts: 16
Hi again! Lately I've been enjoying both Quicktime and GIF. When using a looped GIF as a video texture, I've noticed the following: After the (looped) GIF returns to the first frame, the frame-counter is not reset. Thus, after the GIF has looped, the value returned by getFrame() is larger than the value returned by getFrameCount().

Could be a bug, could be a feature... :-)
Reply With Quote