collideNone() failing to stop collision
Hi, I'm using object.collideNone() to stop the viewer from colliding with 'ghost' objects in our maze - but it still seems to collide. (with weird jumpy/falling results)
I don't want to set <viewpoint>.collision(viz.OFF), as this stops the viewer from walking through walls.
I'm sure this must be in the documentation somewhere - but I can't find it.
Any suggestions?
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