So in the process of trying to implement that, I've run into another issue, or some part of the same one.
I've been through the process of exporting the model from Maya->Max->Vizard at least a dozen times now with every variation I can think of. But still for some reason, the texture file for the glass and cap portion of the vial is coming in corrupted or something.
In the image (Sorry if it's huge), on the right you can see how the texture looks in Photoshop, Maya and Max, but in Vizard (on the left) it appears green with much higher contrast on the cap.
Two other coworkers and I are pretty stumped, any help would be appreciated.
Texture File: