View Single Post
Old 10-28-2019, 04:54 AM
josephredfern josephredfern is offline
Join Date: Sep 2019
Posts: 8
Originally Posted by Jeff View Post
If you're adding objects at run time on one machine and want to copy those objects to another networked machine, you will need to pass data that describes the object (shape type, position, orientation etc.) and recreate it there. I don't think you'll be able to send the node3D object directly. If you have an Enterprise license and are running on a local network, you could use collaboration instead.
Hi Jeff,

Thanks for your answer. It would be really handy if there was a way of sending over node3D objects; but I've resorted to the shape/position/orientation description approach instead which is working well (and probably saves some bandwidth!).

Reply With Quote