PeopleMaker and Vizard are 100% blind to what version of 3DMeNow you might use.
Any 3D model that is in a standard file format that Vizard can load can also be loaded into PeopleMaker. Once in PeopleMaker, that object can be exported as a VZF. While PeopleMaker is used mainly for building faces, it can be any generic object for morphing purposes. Only those objects with "neck" vertices identified can subsequently be attached to an avatar's body.
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