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Old 03-26-2007, 05:45 AM
S.Telemaque S.Telemaque is offline
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Join Date: Feb 2007
Posts: 5
Unhappy Texturing avatar head : same problemes

Hi Tobin,
Thanks for answering my request. But it still don't work ! Yes PeopleMaker is in my workflow, by the way there's it :
3DMenow (creating heads) -> 3DSMAX (for VRML97 format) -> PeopleMaker (for adding morphs + *.vzf files) -> vizard R3.
There is no way to select the mouth portion within Peoplemaker... either in 3DS max (to mush work to select each polygone from the inside head...). How do you create your avatar heads to switch them in vizard ? My goal is to create animated heads to put them on avatar body of vizard... By the way do you use cal3D to export your avatars to vizard ? If to, how do you export them, on which format files (mesh, textures, skeleton -> biped or bones?, animation) ?

Thanks for your help.

Sondja Télémaque.


Are you using PeopleMaker as part of your workflow? If so, can you not select the mouth portion within PeopleMaker and select "Flip polygon order" to make the mouth visible?

If that doesn't work, try applying a .disable(viz.CULL_FACE) method to your face object from the Vizard script. This will disable backface culling over the whole face making all polys always visible.
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