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Old 10-21-2011, 06:32 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
If you are using 3ds Max and the OSG exporter you can replicate a glass material using a standard material with a diffuse texture with alpha channel. Use a circular alpha channel and Spherical Environment mapping coordinates in the material. This will give you a "fall off" opacity effect. You can add an environment map in the reflection slot . Attached is an example of the glass material.
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File Type: zip glass.zip (15.8 KB, 1592 views)
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