View Single Post
  #4  
Old 06-23-2009, 03:37 PM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
How were you able to accomplish the asynchronous texture upload in your previous program? From my understanding, an OpenGL context can only be active to one thread at a time.
Reply With Quote