Hi,
Yes, this is a known problem in version 2.X which has been resolved in 3.0. In the meantime you can use director functions. It's basically a wrapper around threading.
However, I'm not sure how much threading will help speed up your script. Dropping down to 5 fps is pretty significant, you might want to consider converting your computation code into a python C module. There should be an example of this on the download page. I can also help you get started if you wish to go this route.
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