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Old 11-05-2015, 11:25 AM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,471
The best solution would be to create the model in modeling software and export for Vizard. In Vizard, you can create on-the-fly objects and texture them but I'm not sure how well that would work for a large scale terrain.
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