Hi Jeff,
I updated the Nvidia driver to the latest.
It fixed the flickering problems in the Vizard Demos.
Moving on with this -
1. When opening the "modern apartment" demo:
eyes level is too high (and furniture looks little smaller as if the FOV in the oculus is not matching the real eyes FOV)
Is that a vizconnect config issue ?
2. When opening an skp model and walking inside:
looking in few directions looks good (stable at 75 fps)
while other directions are flickering (down to 34 fps)
(happens in the same places i look at - not randomly)
I deleted all furniture and high poly' objects so the total poly' count would be low but it still flickers..(?)
I will try it with some other skp models.
What might be the problem ?