Thread: Maya + cal3d
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Old 08-15-2007, 06:51 AM
krimble krimble is offline
Join Date: Nov 2006
Location: Nijmegen
Posts: 63
problem solved, you can use "_ _" in maya. But you have to use "export selection" instead of "export all".

Next problem
Now I've exported all the parts (skeleton, meshes, textures), created a configFile. It was all going very smooth, but when I loaded the configFile into Vizard and ran the script, a error message appeared.

cal3d : Invalid handle as argument in skeleton.cpp(103)
Model::create: ERROR: Can't create a m_model. Most probable reason is that the core doesn't have any data.

What's that??
There're no mistakes in the configFile, I've checked it 10 times! When I open the csf file with a texteditor, I get some text, so there's data in the file...

Please, it saves me so much time when I don't have to export it in 3dsmax.


Last edited by krimble; 08-15-2007 at 06:57 AM.
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