Thread: .max ---> .vrml
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Old 06-27-2003, 09:43 AM
FlyingWren FlyingWren is offline
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Join Date: Mar 2003
Location: Fargo, North Dakota, USA
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.max ---> .vrml

We model our geometry in 3DS Max 5.0 and export to VRML.

However, the VRML objects end up being about a hundred times bigger - i.e., what is modeled as being 1 meter tall in Max ends up as 100-something meters from with Vizard.

Obviously, there's some sort of disparity in the coordinates -- while we could shrink everything we make before presenting it in Vizard, it would be nice if we could achieve a WYSIWYG (what-you-see-is-what-you-get) relationship.

Anyone else know of a workaround?
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