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Old 10-30-2013, 09:56 AM
Jeff Jeff is offline
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,466
GUIs and texture quads need to be placed in world space in order to get fused correctly with the Oculus.

Try adjusting the value of the crosshair distance in the line below:
worldPos = vizmat.MoveAlongVector(line.begin,line.dir,0.2)
worldPos = vizmat.MoveAlongVector(line.begin,line.dir,0.5)
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