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Old 07-24-2013, 12:02 AM
mape2k mape2k is offline
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Join Date: Mar 2013
Posts: 60
Hello Jeff,

thank you very much! That solved the problem. The movement speed of the viewport is now consistent throughout all of our environments.

What do you think was the problem? Is there a variation in frame draw times that depends on the current environment? If I am using viz.elapsed(), than I would not take this deviation into account, right?
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