Hi,
I need to exporting a model from Maya using the .obj
format.
The model was a face I constructed using polygons as
well as two eyes, teeth and gums. Each part was
a separate object with it's own material assigned to it.
(Model inside of Maya)
Both the eyes and the face had their own texture file,
each being a 512X512 bmp file.
I was able to get the texture to show up for the eyes,
however the texture file I made for the face is not
loading into the world.
I used a standard spherical mapping for the UV's of the eyes
while I created my own custom UV set for the head.
(Mapped UV's as well as BMP texture file)
I was wondering if Vizard somehow does not support my own custom UV
mapping and maybe only allows for planar, cylindrical, and spherical mapping
of 3D objects.
All I get is a grey surface in vizard for the face, while the teeth, gums and eyes (all shaded by other textures) show up just fine.