View Single Post
  #1  
Old 06-27-2006, 10:04 AM
shivanangel shivanangel is offline
Member
 
Join Date: Feb 2006
Location: New Jersey
Posts: 180
Question UV mapping problems

Hi,

I need to exporting a model from Maya using the .obj
format.
The model was a face I constructed using polygons as
well as two eyes, teeth and gums. Each part was
a separate object with it's own material assigned to it.


(Model inside of Maya)

Both the eyes and the face had their own texture file,
each being a 512X512 bmp file.

I was able to get the texture to show up for the eyes,
however the texture file I made for the face is not
loading into the world.

I used a standard spherical mapping for the UV's of the eyes
while I created my own custom UV set for the head.


(Mapped UV's as well as BMP texture file)

I was wondering if Vizard somehow does not support my own custom UV
mapping and maybe only allows for planar, cylindrical, and spherical mapping
of 3D objects.

All I get is a grey surface in vizard for the face, while the teeth, gums and eyes (all shaded by other textures) show up just fine.
Reply With Quote