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Old 07-11-2003, 05:13 PM
tobin tobin is offline
WorldViz Team Member
 
Join Date: Feb 2003
Posts: 251
You can use either version 1 or version 2 of 3DMeNow with Vizard. Version 2 exports some addition geometry (eyes) that you will have to delete by hand in your modeler (e.g., 3DStudio). Release 2’s avatar support will likely automate and simplify much of this process. For now, the recommended approach is:[list=1][*]export your 3DMeNow project as .BIO[*]import .BIO into Max[*]delete eyes[*]export from Max as VRML97[*]follow instructions above for filtering the head[/list=1]
NOTE: Vizard will expect the head to be the low-polygon head (zero subdivision). Also, you can have no extra geometry such as spectacles when you export and try to filter the head.
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