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realtime calculated "reflection" & mirror transparency
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06-04-2014, 06:59 PM
Jeff
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,471
You could use <node3d:renderNode>.setClearColor to set the clear color to match the wall. If you don't want to render the floor you could exclude that using the <node3d:renderNode>.setCullMask command.
Jeff
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