Thread: rendering level
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Old 07-26-2010, 12:12 PM
Veleno Veleno is offline
WorldViz Team Member
 
Join Date: Sep 2005
Posts: 148
Hi shahramy
-One common method is to use fog + distance culling.
-Another option is to use the OSG Level of Detail helper. With this one, you would merge or group all the objects in a room and add it to the LOD helper, then set the distance in meters for that object to be visible. You can set up objects to simply disappear after a certain distance, or you can switch in lower detail versions of the object. These have to be created manually.(Helpers --> OpenSceneGraph --> LOD)
-Vizard does not currently have a way of automatically doing occlusion culling,
but Occluders can be added manually within 3ds max using rectangular splines and the OSG Occluder helper. (Helpers --> OpenSceneGraph --> Occluder)
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