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Old 02-25-2011, 03:25 PM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,471
In the future please insert your code within code tags to preserve the indentation.

I think what you are seeing is that the whole texture quad appears lighted rather than just the small area near the light. Is that correct?

A surface has to be tessellated to have differentiated lighting. So you would need to have many smaller texture quads to get that effect.
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