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  #15  
Old 01-11-2005, 09:32 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
Hi,

Try the following script. I changed it so that every time the spacebar is pressed a new ball is created in the room with a random velocity direction. This script will only work with version 2.5 and above. It uses a list of collidable objects similar to what you are using. I hope this is similar enough to what you are doing, if not let me know.
Code:
import viz
import vizmat
import time
viz.go()

#List of collidable objects
collidable = []

#Create a room
myroom = viz.add('room.wrl')
myroom.collidemesh()
collidable.append(myroom)

def moveball(ball):
	
	#Used to calculate elpased time between each iteration
	tick = time.clock()
	
	while 1:
	
		for object in collidable:
			
			#Don't check for collisions with the same object
			if object == ball:
				continue
				
			#Perform the collision check with the room
			info = ball.collidingwith(object,1)
			if info.intersected:
				
				#Set the balls new vector to the reflection vector
				ball.vector = viz.Vector(vizmat.ReflectionVector(ball.vector,info.normalVector))
				
				#Create a vector of the normal of the collision
				normal = viz.Vector(info.normalVector)
			
				#Check dot product of velocity and normal
				if ball.vector * normal < 0:
					ball.vector *= -1
			
			#Get the balls current position
			pos = ball.get(viz.POSITION)
			
			#Calculate the balls future position based on its velocity and elapsed time
			curtick = time.clock()
			futurePos = pos + (ball.vector * (curtick-tick))
			tick = curtick
			ball.translate(futurePos.get())
		
		viz.waittime(0.01)

def onkeydown(key):
	if key == ' ':
		#Create a ball with random velocity vector
		ball = viz.add('ball.wrl')
		ball.collidesphere(0.25)
		ball.vector = viz.Vector(vizmat.GetRandom(-1,1),vizmat.GetRandom(-1,1),vizmat.GetRandom(-1,1))
		ball.vector.normalize()
		ball.vector *= 2
		ball.translate(0,1,0)
		collidable.append(ball)
		viz.director(moveball,ball)
		
viz.callback(viz.KEYDOWN_EVENT,onkeydown)
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