Wrong textures with OSGexp export
I've been using the OSGexp(version 1.0.0) in combination with Max 12 and Vizard 4, and it works fine if I export to the .osg format with a texture (image) folder. But as soon as I export to .ive with integrated textures the textures are all wrong. The end result is something between a inverse color operation and a drugs overdose.
Is this caused by the export settings? and how can I correct this. Exporting using max 11 and the vizard 3 plugin with the exact same settings does export correctly.
|