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Old 07-28-2011, 02:15 PM
tjwjtj tjwjtj is offline
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Join Date: Jul 2011
Posts: 3
Hi farshizzo,
You are right. The limit is 8. Is there any sample code I can follow? Do you think it is worth to write a custom fragment shader for projecting all the 27 textures? Or maybe create a single combined texture model will make things easier? Thanks!
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