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Old 04-24-2017, 09:55 PM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,471
Does everything look correct with the last code I posted? If so and you need the global transform of the sphere you could try calculating it based on the view transform and the sphere's relative offset.

What are you using to control the movement of the view? When the skeleton moves is it relative to the view or does the view follow? There maybe another way of setting this up through vizconnect.
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