Thread: multi user
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Old 11-09-2013, 11:28 PM
maya maya is offline
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Join Date: Nov 2013
Location: United Arab Emirates
Posts: 21
multi user

hi,

I am implementing a search and rescue mission scenario that includes a team of robots and humans. each robot must perform a specific task.

so far, I am controlling only one avatar.
I am trying to control 2 avatars at the same time.

how can I do it?

this is my code

HTML Code:
import viz
import viztask
import vizmat
import vizact
import vizshape
import vizinfo

viz.go()

#Enable full screen anti-aliasing (FSAA) to smooth edges
viz.setMultiSample(4)

#Increase the Field of View
viz.MainWindow.fov(60)

piazza = viz.add('piazza.osgb')
#avatarRoot = viz.addGroup()
avatarRoot = viz.add('marker.wrl')
#cameraLookAtNode = viz.addGroup(parent=avatarRoot, pos=[100, 0, 0])
avatar = viz.add('vcc_male.cfg', parent=avatarRoot)
#viz.add('tut_ground.wrl')

#add radiation source
#vizshape.addBox(size=(1.0,1.0,1.0),right=True,left=True,top=True,bottom=True, front=True,back=True,splitFaces=False)
#box = vizshape.addBox([1,1,1],splitFaces=True,pos=(0,0,4))
#box=vizshape.addSphere()
sphere=vizshape.addSphere(radius=0.25,slices=20,stacks=20, axis=vizshape.AXIS_Y)

sphere.setPosition(0,0, 20)
sphere.color(viz.RED)
sphere.texture

#if viz.iskeydown('i'):
##info.translate( [.98, .3] )
#Add text to the screen.
text_2D = viz.addText('i am radiation', viz.SCREEN )
text_2D.setPosition(0,0,20)
#text_2D.visible(viz.OFF)



def checkPos(newPos):
	#newPos=vizmat.Vector()
	newPos1=newPos.get
	newPos2=[0,0,22]
	if newPos1==newPos2:
		print"h"
	
	print "rad target"
	yield None
def moveAvatar():
	while True:
		#get user input
		newPos = vizmat.Vector()
		newPos.set([0,0,0])
		if viz.iskeydown('w'):
			#walk forward
			newPos = newPos + [0, 0, 1]
			checkPos(newPos)
		if viz.iskeydown('s'):
			newPos = newPos + [0, 0, -1]
		if viz.iskeydown('a'):
			newPos = newPos + [-1, 0, 0]
		if viz.iskeydown('d'):
			newPos = newPos + [1, 0, 0]		
		isJumping = False
		isAttacking = False
		if viz.iskeydown(' '):
			#jump
			isJumping = True
		elif viz.iskeydown('v'):
			isAttacking = True
		
		if isAttacking:			
			avatar.state(6)
			yield viztask.waitTime( 1.5 )
		if newPos.length() > 0 or isJumping:
			if newPos.length() == 0:
				#jumping but no direction key, use current heading
				t = vizmat.Transform()
				t.setTrans([0, 0, 1.8])
				t.postEuler(avatar.getEuler()[0],0,0)
				newPos = vizmat.Vector( t.getTrans() )
			newYaw = vizmat.AngleToPoint(0, 0, newPos[0], newPos[2])
			avatar.setEuler(newYaw, 0, 0)
			if not isJumping:
				#just walking				
				cameraEuler = viz.MainView.getEuler()
				avatarRoot.setEuler(cameraEuler[0], 0, 0)
				newPos = newPos * viz.getFrameElapsed()
				avatarRoot.setPosition(newPos, viz.REL_LOCAL)
				avatar.state(2)
			else:
				#jumping
				avatar.state(7)
				yield viztask.waitTime( avatar.getDuration(7)+.01 )
				#compute jump direction
				newJumpPos = vizmat.Transform()
				newJumpPos.setTrans([0, 0, 1.8])
				newJumpPos.postEuler(avatar.getEuler(viz.ABS_GLOBAL)[0], 0, 0)
				avatarRoot.setPosition(newJumpPos.getTrans(), viz.REL_GLOBAL)
		
		
		
		if not (viz.iskeydown(' ') or viz.iskeydown('w') or viz.iskeydown('s') or viz.iskeydown('a') or viz.iskeydown('d') ):
			avatar.state(1)
			
		yield None



		
viztask.schedule(moveAvatar())


import vizcam
camera = vizcam.PivotNavigate()
camera.setDistance(5)

def moveCamera():
	while True:
		lookAtPos = avatar.getBone('Bip01 Pelvis').getPosition(viz.ABS_GLOBAL)
		lookAtPos[1] = lookAtPos[1] + .5
		camera.setCenter(lookAtPos)
		camera.updateCenter()
		yield None	

viztask.schedule(moveCamera())
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