Headlight only when bump mapping?
I have another lighting question. I already had bump mapping working when I started working on better lights. Any node that doesn't have a bump map is working fine, but any bump mapped node is not taking the new light(s). It is painfully obvious it is the head light that is being used (and it looks horrible with any shiny surface).
Turning it off didn't work. I even tried setting the head light color to [0,0,0]! So, is there something special I have to do to a bump mapped node to use user defined lighting?
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