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Old 12-04-2008, 11:29 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
If you are constructing the geometry within the Vizard plugin, then you just need to use the conversion I mentioned in my previous post:
Code:
3D Vectors:
X_VIZARD =  X_OPENGL
Y_VIZARD =  Y_OPENGL
Z_VIZARD = -Z_OPENGL

Quaternion:
QX_VIZARD = -QX_OPENGL
QY_VIZARD = -QY_OPENGL
QZ_VIZARD =  QZ_OPENGL
QW_VIZARD =  QW_OPENGL
Let me know if this doesn't work for you.
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