If you are constructing the geometry within the Vizard plugin, then you just need to use the conversion I mentioned in my previous post:
Code:
3D Vectors:
X_VIZARD = X_OPENGL
Y_VIZARD = Y_OPENGL
Z_VIZARD = -Z_OPENGL
Quaternion:
QX_VIZARD = -QX_OPENGL
QY_VIZARD = -QY_OPENGL
QZ_VIZARD = QZ_OPENGL
QW_VIZARD = QW_OPENGL
Let me know if this doesn't work for you.