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Old 05-02-2008, 03:23 AM
Andy Andy is offline
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Join Date: Mar 2008
Location: Germany
Posts: 36
Thank you farshizoo for your reply. It seems to work very well but I had a Problem. Can you tell my why I get a complete white Screen if I use “viz.addRenderNode(size=[width,height])”? By using (size=1024,1024) it works also by viz.addRenderNode(scene = viz.MainScene). Is it ok if I use (scene = viz.MainScene)?

For my fist test I use static data’s for the texture coordinates. Have anybody a code for realtime-moving texture coordinates based on an x*x-Grid?
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