Hi,
In that case all you really need to do is add a texture and change its image every time your system updates it. In the following example I'm assuming the name of your image file is "image.bmp".
Code:
texture = viz.add('image.bmp')
def mytimer(num):
#Reload the image file to the texture
texture.load('image.bmp')
viz.callback(viz.TIMER_EVENT,mytimer)
#Start a timer that will continuously update the texture
viz.starttimer(0,0.01,viz.FOREVER)
This example isn't too good because it will constantly reload the image, it would be better if you only reloaded the image when it is changed.
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support@worldviz.com