The exported .obj file was even worse.... I managed to work around the problem when exporting to VRML: the strange articfacts were all the objects in the Maya world placed at the origin (0,0,0) and without any textures. I "fixed" this by translating the entire scene off in one direction and then exporting to the VRML file. I then translated the imported VRML file in Vizard back. There are then two copies of the world, one all messed up, and the other one accurate. It's working for now....
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