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Old 10-03-2006, 10:23 AM
Veleno Veleno is offline
WorldViz Team Member
 
Join Date: Sep 2005
Posts: 148
Hey, SJP.

All that's going on here is that the UVW coordinates are off for the polygons on the top of the head.

Are the head models normal in the versions that have not been brought through peoplemaker (in 3ds Max, etc.)?

If the problem exists in the source files, and you are using Max, all that should need to be done is to add a UVW unwrap modifier, select the offending polygons, then bring them up in the UVW editor and move them into position. You should be able to make the texture display as the editor's background by clicking the drop down menu in the upper right of its window, which will make this process much easier.

If it only happens after the model has been brought through peoplemaker, then we have a bug on our hands.
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