Hi,
Here is the bone hierarchy for the standard Vizard avatars:
Code:
skel_Center
skel_Pelvis
skel_Spine
skel_Spine1
skel_Spine2
skel_Spine3
skel_Neck
skel_Head
skel_Jaw
skel_ShoulderL
skel_ArmLU
skel_ArmLL
skel_HandL
skel_HandLF
skel_ShoulderR
skel_ArmRU
skel_ArmRL
skel_HandR
skel_HandRF
skel_LegLU
skel_LegLL
skel_FootL
skel_FootLToe
skel_LegRU
skel_LegRL
skel_FootR
skel_FootRToe
In Vizard 3.0, you can determine this at run-time.
Vizard does not come with any inverse kinematics (IK) features. You will have to calculate this manually. Does your sensor only provide the position of the hand, or the orientation as well?