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Old 06-22-2007, 10:20 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
Hi,

Here is the bone hierarchy for the standard Vizard avatars:
Code:
skel_Center
  skel_Pelvis
    skel_Spine
      skel_Spine1
        skel_Spine2
          skel_Spine3
            skel_Neck
              skel_Head
                skel_Jaw
              skel_ShoulderL
                skel_ArmLU
                  skel_ArmLL
                    skel_HandL
                      skel_HandLF
              skel_ShoulderR
                skel_ArmRU
                  skel_ArmRL
                    skel_HandR
                      skel_HandRF
      skel_LegLU
        skel_LegLL
          skel_FootL
            skel_FootLToe
      skel_LegRU
        skel_LegRL
          skel_FootR
            skel_FootRToe
In Vizard 3.0, you can determine this at run-time.

Vizard does not come with any inverse kinematics (IK) features. You will have to calculate this manually. Does your sensor only provide the position of the hand, or the orientation as well?
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