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Old 04-07-2006, 08:45 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
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Quote:
Originally Posted by halley
Am I understanding it right that the .vp is a "vertex program" OpenGL shader, and the .fp is a "face program" or "fragment program"?
Yes, these are standard OpenGL vertex/fragment programs. Vizard 3.0 will support the higher level OpenGL shading language, which has a more C like syntax.

Quote:
Originally Posted by halley
Does Vizard parse and compile the .vp/.fp content, or does the underlying OpenGL graphics system?
Your OpenGL driver is in charge of compiling the program and uploading it to the graphics card.
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