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Old 11-17-2016, 03:23 AM
zumbay zumbay is offline
Join Date: Oct 2016
Posts: 16
Yes, of course!
It seems I found the main reason for the frame drop: its the collideMesh() I am adding to the models.

I attached 2 images, showing the render stats for 2 versions of the same environment, once with and once without collideMesh() for each model.

Would be great if there is a way I could still be able to grab, move, and overlap this limited amount of objects.

Attached Thumbnails
Click image for larger version

Name:	works_close.png
Views:	375
Size:	254.0 KB
ID:	859   Click image for larger version

Name:	not_works_close_mash.png
Views:	378
Size:	277.0 KB
ID:	860  
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