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Old 08-01-2006, 09:21 AM
farshizzo farshizzo is offline
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849
To fix the UV problem simply add the following line in your cfg file, before you define the mesh file:
flip_texture = 1
I opened up your animation files with an xml viewer and the problem is the keyframes for each bone are identical. So in theory, animations should work assuming you can correctly export them with Blender.
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