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Old 05-03-2011, 12:20 PM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,465
You can create a texture with alpha channel so that part of the texture is transparent.

To just make a certain color transparent you could do this with a simple shader. Take a look at the alphaMap example in the docs and the alphaMapper.frag program it uses for some ideas. Also, if you have Vizard 4 installed the shader documentation has been updated and may be helpful.
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