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Old 08-10-2003, 06:33 PM
FlyingWren FlyingWren is offline
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Join Date: Mar 2003
Location: Fargo, North Dakota, USA
Posts: 48
Vizard 2.0x lighting

As I mentioned in another thread, we aim for "WYSIWYG" lighting; that was, we need to precompute the RGBs on our textures and then just have them appear identically when viewed within Vizard.

One of the first things I noticed with Viz 2.07 is that something is clearly different with the default texture filtering (which I must say I really like). However, is it safe to say that the default lighting has changed too?

I bring this up because some of the textures in our world exhibit different behavior when I view them with v1.98 and v2.07 respectively. For instance, we have a transparent "grate" texture on the floor in one of our virtual worlds, covering up a virtual "pit." In v2.07, when you view the grate orthogonally, the grays that make up the grate are clearly much brighter than when you view the grate at a sharper angle. In v1.98, the pixels that make up the grate appear to be constant, regardless of view angle.

There wasn't any mention of possible lighting changes in the documentation that I saw; can I get the scoop here?

Last edited by FlyingWren; 08-10-2003 at 06:35 PM.
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