Quote:
Originally Posted by Jeff
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Thanks, I already figured out what I needed to. However I am having a few issues implementing a FPS style control scheme where the change in mouse position rotates the player. Here's pastebin of relevant code:
http://pastebin.com/GDFTYf2d
This code is contained within my function UpdateView and gets updated with the following:
vizact.ontimer(0,UpdateView)
Now this code works, however, it is very jittery. It is not smooth at all. And if I only move the mouse a
little bit, it wont cause the player to rotate. The way Im doing this feels very "hacky", but I'm not sure how else to do it. I haven't any example code for this kind of control scheme. Is there a better way to accomplish this? To me it seems like the UpdateView function is not being called every frame which is the cause of the jitteryness, but I am not entirely sure.