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Old 04-09-2016, 11:24 AM
Vaquero Vaquero is offline
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Join Date: Nov 2015
Posts: 62
For anyone who may encounter similar problems: 3DS Max has a Z-up axis coordinate system and many other content creation suites have a Y-up axis, such as Maya and MotionBuilder. So when importing files to 3DS Max, it applies a 90 degree rotation to the objects. That might mess with the Cal3D export and the Live Characters plugin, I guess.
My solution to solve the issue was to add a root bone to the skeleton.
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