Ok, I think I kinda see. So each bone has a few different rotations that are combined? Like, it has its own, then gets rotated by the avatar world rotation? Since without the WORLD one, the code I originally posted gave me this:
[90.0, 8.8792461610864848e-005, -90.0]
[-3.4150864394177916e-006, 0.0, 0.0]
Even though I set the GLOBAL to 0,0,0. How come?
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