Hi,
Sorry, I screwed up in my example: it should have been avatar.texture(shirt, 'torso.CMF'). In my real program I do use the correct mesh names (I have to use the mesh names, right? Not materials), I've checked twice, but it still seems to select the wrong mesh.
What exactly is the bug in this version about?
By the way, a totally unrelated question: do you know whether there exists a Cal3d exporter for Maya 7 for the Cal3d version Vizard uses? And an OSG exporter?
Ron
Last edited by rdotsch; 05-02-2006 at 05:17 AM.
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