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Old 10-21-2011, 12:08 PM
EnvisMJ EnvisMJ is offline
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Join Date: May 2009
Location: Purdue University, West Lafayette, Indiana
Posts: 44
Realistic Glass Material

I'm working on a VR training simulator for medical use. We've got a lot of glass vials and IV bags (and a few windows) in the environment. So need to get as realistic of a glass material as we can manage.

An older version of the project an be seen here:
http://www.youtube.com/watch?v=x440QBi_xfQ

We're using LoD, baked lighting, normal maps and transparency maps. What's the best glass material we can manage in Vizard beyond just turning on the transparency?
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