My goal was to remove the palm trees from the ground model, so on my first attempt I did just that then exported back to the original file type (.wrl). When that did not work I tried to import then export without making any changes to the model and the same problem still occured, so it must happen during the import or export using 3ds Max. I tried several times changing the import and export settings, but nothing seemed to change the results.
How would I go about changing the texture coordinates?
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