Quote:
viz.phys.enable()
ground.collidePlane()
<node3d>.collideBox()
<node3d>.disable(viz.DYNAMICS)
avatar.collideBox()
avatar.disable(viz.STATICS)
avatar.enable(viz.COLLIDE_NOTIFY)
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I have approximately 30 objects - each object is '*.wrl'. And I need to set collision between avatar and objects and therefore I need to create group of objects.