Hey Roy,
Vizard does it's optimisation when it reuses objects. However if you do want to improve load time, I would suggest just changing the state of your characters on the same avatar instead of adding a new one for each animation state. Check out the code below
Code:
import viz
import random
import viztask
avatar_files = ['vcc_male.cfg', 'vcc_female.cfg']#2avatars
animation = range(0,16) #default 15 animations
viz.go()
piazza = viz.addChild('piazza.osgb')
#make 30 stimuli list (2 avatars x 15 animations), and shuffle the order
avatars = []
for i in avatar_files:
avatarAnim = viz.addAvatar(i, pos=(0,0,0), euler=(180,0,0))
avatarAnim.visible(viz.OFF)
avatars.append(avatarAnim)
def experiment():
yield viztask.waitKeyDown(viz.KEY_RETURN)
for i in avatars:
i.visible(viz.ON)
for state in animation:
yield viztask.waitTime(0.5)
i.state(state)
yield viztask.waitKeyDown(viz.KEY_RETURN)
i.visible(viz.OFF)
viztask.schedule(experiment())